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Barnshe

53 Mental Wind
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Vulnerable against(takes damage from)
Grants SPATK +1 when defeated
HP50
ATK60
DEF40
SPATK75
SPDEF79
SPD65
STA51
TOTAL:420

Potential traits:

Neutrality

Prevent all status conditions.
OR

Air Specialist

15% more damage with Wind techniques.

Where to find and catch Barnshe

Windward Fort Roof Very rare

Variations

Regular
Luma

Techniques learnt while levelling

1

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG24
STA5
Priority

PeckLearned at level 1

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

Damage: 24
Stamina: 5
4

Sand Splatter

A fistful of humble sand becomes a faceful of dirty fighting.

DMG35
STA7
Priority

Sand SplatterLearned at level 4

A fistful of humble sand becomes a faceful of dirty fighting.

Damage: 35
Stamina: 7
7

Wind Blade

Lashing gales, like the frozen tramontane howling over Loch.

DMG40
STA9
Priority

Wind BladeLearned at level 7

Lashing gales, like the frozen tramontane howling over Loch.

Damage: 40
Stamina: 9
10

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off-course.

DMG90
STA12
Priority

Wind BurstLearned at level 10

A terrifying gust of wind, capable of throwing a small airship off-course.

Damage: 90
Stamina: 12
15

Bamboozle

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

DMG0
STA16
Priority

BamboozleLearned at level 15

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

Damage: 0
Stamina: 16
19

Intimidation

That don't mess with me look makes the Temtem untargetable for the next turn

DMG0
STA12
Priority

IntimidationLearned at level 19

That don't mess with me look makes the Temtem untargetable for the next turn

Damage: 0
Stamina: 12
25

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

DMG120
STA30
Priority

HypoxiaLearned at level 25

Watch your enemies choke as you turn around and... take their breath away.

Damage: 120
Stamina: 30
31

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG100
STA15
Priority

Psy SurgeLearned at level 31

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

Damage: 100
Stamina: 15
40

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG145
STA31
Priority

TornadoLearned at level 40

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

Damage: 145
Stamina: 31

Techniques from Technique Courses

TC003Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

DMG0
STA27
Priority

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

Damage: 0
Stamina: 27
Wind allies boost the effect of Turbo Choreography to the whole team. SPD

TC004Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG1
STA0
Priority

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

Damage: 1
Stamina: 0

TC005Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

TC007Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

TC017Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG0
STA12
Priority

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

Damage: 0
Stamina: 12

Techniques acquirable via breeding

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

DMG100
STA23
Priority

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

Damage: 100
Stamina: 23

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

DMG0
STA27
Priority

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

Damage: 0
Stamina: 27

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

DMG45
STA11
Priority

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

Damage: 45
Stamina: 11
Used in combination with a Nature ally, Energy Manipulation does 15 additional damage and Exhausts for 2 turns.

Mental type temtem

Wind type temtem

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