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Gazuma

114 Electric Wind
GankiGazuma
Level up Ganki 27 times to evolve
Grants ATK +2 when defeated
HP46
ATK68
DEF43
SPATK81
SPDEF91
SPD67
STA53
TOTAL:449

Potential traits:

Receptive

When getting a favorable status condition, increases its turns by 1.
OR

Fast Charge

When a Digital ally enters the battlefield, gets SPD .

Variations

Regular
Luma

Techniques learnt while levelling

1

Sparks

Nothing perks you up like a spark-up! SPATK

DMG0
STA5
Priority

SparksLearned at level 1

Nothing perks you up like a spark-up! SPATK

Damage: 0
Stamina: 5
3

Nimble

Through rigorous training, Temtem can become extra fast. SPD

DMG0
STA4
Priority

NimbleLearned at level 3

Through rigorous training, Temtem can become extra fast. SPD

Damage: 0
Stamina: 4
5

Wind Blade

Lashing gales, like the frozen tramontane howling over Loch.

DMG40
STA9
Priority

Wind BladeLearned at level 5

Lashing gales, like the frozen tramontane howling over Loch.

Damage: 40
Stamina: 9
7

DC Beam

Lightning, an elemental force - not extremely powerful, but always reliable.

DMG35
STA5
Priority

DC BeamLearned at level 7

Lightning, an elemental force - not extremely powerful, but always reliable.

Damage: 35
Stamina: 5
16

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise, dealing decreasing damage.

DMG48
STA15
Priority

Chain LightningLearned at level 16

This miracle of Electric manipulation bounces 3 times clockwise, dealing decreasing damage.

Damage: 48
Stamina: 15
22

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG120
STA20
Priority

Drill ImpactLearned at level 22

Nothing does armor piercing damage like a drill to the head.

Damage: 120
Stamina: 20
32

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages the whole team.

DMG76
STA26
Priority

Electric StormLearned at level 32

True Electric storm like the monsoon over Cipanku. Damages the whole team.

Damage: 76
Stamina: 26
45

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

DMG0
STA21
Priority

Turbo ChargeLearned at level 45

Turn it to eleven! Decreases the Hold level of our whole team.

Damage: 0
Stamina: 21

Techniques from Technique Courses

TC003Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

DMG0
STA27
Priority

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

Damage: 0
Stamina: 27
Wind allies boost the effect of Turbo Choreography to the whole team. SPD

TC005Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

TC007Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

TC011Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG0
STA16
Priority

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

Damage: 0
Stamina: 16

Techniques acquirable via breeding

Tesla Prison

An electromagnetic trap that does light damage and slows down the target. SPD

DMG50
STA12
Priority

Tesla Prison

An electromagnetic trap that does light damage and slows down the target. SPD

Damage: 50
Stamina: 12

Electric type temtem

Wind type temtem

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