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Houchic

32 Mental
HouchicTental
Level up Houchic 29 times to evolve
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants SPATK +1 when defeated
HP38
ATK40
DEF41
SPATK72
SPDEF52
SPD66
STA44
TOTAL:353

Potential traits:

Mental Alliance

Increases SPATK by 15% if an ally is Mental.
OR

Soft Touch

When attacking an Asleep Status condition target, it won't wake up.

Where to find and catch Houchic

Arbury Very rare

Variations

Regular
Luma

Techniques learnt while levelling

1

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

DMG0
STA12
Priority

HypnosisLearned at level 1

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

Damage: 0
Stamina: 12
1

Psy Wave

Mens sana in corpore sano... but the other way around.

DMG61
STA7
Priority

Psy WaveLearned at level 1

Mens sana in corpore sano... but the other way around.

Damage: 61
Stamina: 7
4

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG32
STA8
Priority

KickLearned at level 4

Primal and instinctive, sometimes a good kick is all you need.

Damage: 32
Stamina: 8
8

Tenderness

Really? Are you going to attack something *this* cute? ATK

DMG0
STA3
Priority

TendernessLearned at level 8

Really? Are you going to attack something *this* cute? ATK

Damage: 0
Stamina: 3
11

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

DMG45
STA11
Priority

Energy ManipulationLearned at level 11

A simple yet quick mental attack that Exhausts the target for 1 turn.

Damage: 45
Stamina: 11
Used in combination with a Nature ally, Energy Manipulation does 15 additional damage and Exhausts for 2 turns.
14

Telekinetic Shrapnel

Reportedly feels like combing your brain with concertina wire.

DMG80
STA8
Priority

Telekinetic ShrapnelLearned at level 14

Reportedly feels like combing your brain with concertina wire.

Damage: 80
Stamina: 8
20

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

DMG100
STA23
Priority

Beta BurstLearned at level 20

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

Damage: 100
Stamina: 23
28

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG100
STA15
Priority

Psy SurgeLearned at level 28

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

Damage: 100
Stamina: 15
34

Humiliating Slap

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

DMG90
STA20
Priority

Humiliating SlapLearned at level 34

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

Damage: 90
Stamina: 20
41

High-Pressure Water

An industrial-grade water jet that packs real punch.

DMG50
STA15
Priority

High-Pressure WaterLearned at level 41

An industrial-grade water jet that packs real punch.

Damage: 50
Stamina: 15
Used in combination with a Fire ally, it produces boiling water that inflicts Burn for 3 turns.
42

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

DMG0
STA27
Priority

LullabyLearned at level 42

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

Damage: 0
Stamina: 27

Mental type temtem

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