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Kaku

48 Nature
KakuSaku
Level up Kaku 13 times to evolve
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants HP +1 when defeated
HP69
ATK35
DEF60
SPATK60
SPDEF50
SPD35
STA48
TOTAL:357

Potential traits:

Caffeinated

Prevents the Asleep status.
OR

Mithridatism

Prevents the poisoned status.

Where to find and catch Kaku

Prasine Coast
Thalassian Cliffs
The Canopath
Common

Variations

Regular
Luma

Techniques learnt while levelling

1

Shy Shield

Some Temtem are naturally introverted and keep to themselves. DEF

DMG0
STA4
Priority

Shy ShieldLearned at level 1

Some Temtem are naturally introverted and keep to themselves. DEF

Damage: 0
Stamina: 4
3

Toxic Spores

Toxic-carrying spores that inoculate with Poison for 3 turns.

DMG0
STA9
Priority

Toxic SporesLearned at level 3

Toxic-carrying spores that inoculate with Poison for 3 turns.

Damage: 0
Stamina: 9
6

Nimble

Through rigorous training, Temtem can become extra fast. SPD

DMG0
STA4
Priority

NimbleLearned at level 6

Through rigorous training, Temtem can become extra fast. SPD

Damage: 0
Stamina: 4
8

Urushiol

The substance known as Urushiol is a virulent toxic agent.

DMG41
STA8
Priority

UrushiolLearned at level 8

The substance known as Urushiol is a virulent toxic agent.

Damage: 41
Stamina: 8
Used in combination with a Toxic ally, inflicts Poison for 4 turns.
11

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

DMG50
STA7
Priority

Sharp LeafLearned at level 11

Evolution has armed Nature Temtem with advanced defenses against herbivores.

Damage: 50
Stamina: 7
14

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off-course.

DMG90
STA12
Priority

Wind BurstLearned at level 14

A terrifying gust of wind, capable of throwing a small airship off-course.

Damage: 90
Stamina: 12
18

Narcoleptic Hit

A potent attack that Exhausts the attacker's psyche, making it Asleep for 2 turns.

DMG140
STA15
Priority

Narcoleptic HitLearned at level 18

A potent attack that Exhausts the attacker's psyche, making it Asleep for 2 turns.

Damage: 140
Stamina: 15
25

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG85
STA14
Priority

BoomerangLearned at level 25

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

Damage: 85
Stamina: 14
30

Allergic Spread

A burst of allergen spores that inflicts damage to the whole enemy team.

DMG58
STA18
Priority

Allergic SpreadLearned at level 30

A burst of allergen spores that inflicts damage to the whole enemy team.

Damage: 58
Stamina: 18

Techniques from Technique Courses

TC004Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG1
STA0
Priority

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

Damage: 1
Stamina: 0

TC007Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

Techniques acquirable via breeding

Bark Shield

The Omninesian Temtem use pieces of Banyan bark as shields, increasing team DEF

DMG0
STA30
Priority

Bark Shield

The Omninesian Temtem use pieces of Banyan bark as shields, increasing team DEF

Damage: 0
Stamina: 30

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 7 turns.

DMG0
STA12
Priority

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 7 turns.

Damage: 0
Stamina: 12

Nature type temtem

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