News Tempedia Gear Items
Heads-up: Mobile/tablet versions of the site aren't fully implemented yet (our priority is gathering game info right now), so some things will look broken or missing; you're better off with a desktop view if possible. Thanks!

Pigepic

141 Wind
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants SPDEF +1, STA +1 when defeated
HP54
ATK60
DEF72
SPATK45
SPDEF72
SPD58
STA72
TOTAL:433

Potential traits:

Friendship

Immune to ally's offensive techniques.
OR

Fainted Curse

When knocked-out, the attacker loses 40% of max HP.

Where to find and catch Pigepic

Prasine Coast
Thalassian Coast
The Gifted Briges
Common

Variations

Regular
Luma

Techniques learnt while levelling

1

Bamboozle

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

DMG0
STA16
Priority

BamboozleLearned at level 1

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

Damage: 0
Stamina: 16
1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG20
STA4
Priority

ScratchLearned at level 1

Almost any claw or nail can scratch the surface. Sometimes that's enough.

Damage: 20
Stamina: 4
3

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gently.

DMG37
STA7
Priority

NibbleLearned at level 3

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gently.

Damage: 37
Stamina: 7
6

Nimble

Through rigorous training, Temtem can become extra fast. SPD

DMG0
STA4
Priority

NimbleLearned at level 6

Through rigorous training, Temtem can become extra fast. SPD

Damage: 0
Stamina: 4
12

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG58
STA11
Priority

Heavy BlowLearned at level 12

Effective and unsubtle, like a Tucmani mine drill.

Damage: 58
Stamina: 11
20

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off-course.

DMG90
STA12
Priority

Wind BurstLearned at level 20

A terrifying gust of wind, capable of throwing a small airship off-course.

Damage: 90
Stamina: 12
31

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG145
STA31
Priority

TornadoLearned at level 31

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

Damage: 145
Stamina: 31
41

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands.

DMG150
STA28
Priority

Oshi-DashiLearned at level 41

Going for the ring out can be a dangerous Melee move in the smallest islands.

Damage: 150
Stamina: 28

Techniques from Technique Courses

TC002Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

DMG0
STA18
Priority

Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

Damage: 0
Stamina: 18

TC003Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

DMG0
STA27
Priority

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

Damage: 0
Stamina: 27
Wind allies boost the effect of Turbo Choreography to the whole team. SPD

TC004Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG1
STA0
Priority

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

Damage: 1
Stamina: 0

TC005Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

TC010Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG0
STA7
Priority

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

Damage: 0
Stamina: 7

TC017Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG0
STA12
Priority

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

Damage: 0
Stamina: 12

TC018Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG150
STA33
Priority

Major Slash

This blow targets the enemy's weak spot for massive damage.

Damage: 150
Stamina: 33

Techniques acquirable via breeding

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

DMG0
STA12
Priority

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

Damage: 0
Stamina: 12

Head Charge

There are many clever uses for a large skull. This is not one of them - but it's effective.

DMG80
STA10
Priority

Head Charge

There are many clever uses for a large skull. This is not one of them - but it's effective.

Damage: 80
Stamina: 10

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG130
STA20
Priority

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

Damage: 130
Stamina: 20

Wind type temtem

Proud to be part of the Sacrilege Entertainment Network