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Platimous

9 Water Toxic
Level up 25 times to evolve each step
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants SPD +2, SPATK +2 when defeated
HP69
ATK56
DEF39
SPATK84
SPDEF70
SPD82
STA49
TOTAL:449

Potential traits:

Zen

When getting the Asleep status, gets DEF and SPDEF .
OR

Determined

Prevents negative stat changes.

Variations

Regular
Luma

Techniques learnt while levelling

1

Finbeat

Also known as siren slap. Hurts your pride more than anything else.

DMG32
STA4
Priority

FinbeatLearned at level 1

Also known as siren slap. Hurts your pride more than anything else.

Damage: 32
Stamina: 4
3

Water Blade

Whipping seawater, like the stormy Sillaro lashing at the cliffs.

DMG52
STA10
Priority

Water BladeLearned at level 3

Whipping seawater, like the stormy Sillaro lashing at the cliffs.

Damage: 52
Stamina: 10
4

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG40
STA9
Priority

Venomous ClawsLearned at level 4

When the look of your claws doesn't prevent the fight, the poison finishes it.

Damage: 40
Stamina: 9
7

Sand Splatter

A fistful of humble sand becomes a faceful of dirty fighting.

DMG35
STA7
Priority

Sand SplatterLearned at level 7

A fistful of humble sand becomes a faceful of dirty fighting.

Damage: 35
Stamina: 7
9

Cheer Up

Lifts the spirits of the target and reduces its Hold by 1.

DMG0
STA7
Priority

Cheer UpLearned at level 9

Lifts the spirits of the target and reduces its Hold by 1.

Damage: 0
Stamina: 7
14

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG67
STA17
Priority

Aqua Bullet HellLearned at level 14

A devastating Water technique developed by legendary tamer Dan Maku.

Damage: 67
Stamina: 17
18

Tsunami

Summon a rarely seen tidal wave that damages a whole team.

DMG70
STA25
Priority

TsunamiLearned at level 18

Summon a rarely seen tidal wave that damages a whole team.

Damage: 70
Stamina: 25
Used in combination with a Wind ally, boost damage and inflicts Cold for 3 Turns.
24

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG62
STA12
Priority

Toxic FangLearned at level 24

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

Damage: 62
Stamina: 12
36

Paralysing Poison

This strong venom Traps and Poisons the target for 2 turns.

DMG0
STA20
Priority

Paralysing PoisonLearned at level 36

This strong venom Traps and Poisons the target for 2 turns.

Damage: 0
Stamina: 20
Used in combination with a Toxic ally, the poisoning lasts for 4 turns.
48

Aquatic Whirlwind

This water technique is faster than an angry Kalabyss.

DMG130
STA29
Priority

Aquatic WhirlwindLearned at level 48

This water technique is faster than an angry Kalabyss.

Damage: 130
Stamina: 29

Techniques from Technique Courses

TC005Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

TC007Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

TC012Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

DMG50
STA22
Priority

Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

Damage: 50
Stamina: 22

TC015Footwork

Advanced balance training developed by Tucmani rockhoppers - it confers SPD.

DMG0
STA15
Priority

Footwork

Advanced balance training developed by Tucmani rockhoppers - it confers SPD.

Damage: 0
Stamina: 15

TC016Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG130
STA12
Priority

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

Damage: 130
Stamina: 12

TC018Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG150
STA33
Priority

Major Slash

This blow targets the enemy's weak spot for massive damage.

Damage: 150
Stamina: 33

Techniques acquirable via breeding

Urushiol

The substance known as Urushiol is a virulent toxic agent.

DMG41
STA8
Priority

Urushiol

The substance known as Urushiol is a virulent toxic agent.

Damage: 41
Stamina: 8
Used in combination with a Toxic ally, inflicts Poison for 4 turns.

TC009Antitoxins

Advanced antitoxins that cure Poison on the inoculated target.

DMG0
STA26
Priority

Antitoxins

Advanced antitoxins that cure Poison on the inoculated target.

Damage: 0
Stamina: 26

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG130
STA20
Priority

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

Damage: 130
Stamina: 20

Flood

Watch the opponent get all bogged down. SPD for whole enemy team.

DMG0
STA22
Priority

Flood

Watch the opponent get all bogged down. SPD for whole enemy team.

Damage: 0
Stamina: 22
A mess of mudshire proportions. Used in combination with an Earth ally, decreases enemy team SPD by 2 stages.

Intimidation

That don't mess with me look makes the Temtem untargetable for the next turn

DMG0
STA12
Priority

Intimidation

That don't mess with me look makes the Temtem untargetable for the next turn

Damage: 0
Stamina: 12

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG42
STA12
Priority

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

Damage: 42
Stamina: 12

Water type temtem

Toxic type temtem

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