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Skunch

28 Neutral Melee
SkailSkunch
Level up Skail 17 times to evolve
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Vulnerable against(takes damage from)
Grants HP +1, SPD +1 when defeated
HP72
ATK70
DEF70
SPATK45
SPDEF60
SPD75
STA62
TOTAL:454

Potential traits:

Brawny

Physical techniques do 20% more damage.
OR

Bully

While allies outnumber rivals, techniques inflict +30% damage.

Variations

Regular
Luma

Techniques learnt while levelling

1

Tail Strike

Sweep the board at one fell swoop.

DMG50
STA5
Priority

Tail StrikeLearned at level 1

Sweep the board at one fell swoop.

Damage: 50
Stamina: 5
1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG20
STA4
Priority

ScratchLearned at level 1

Almost any claw or nail can scratch the surface. Sometimes that's enough.

Damage: 20
Stamina: 4
5

Sand Splatter

A fistful of humble sand becomes a faceful of dirty fighting.

DMG35
STA7
Priority

Sand SplatterLearned at level 5

A fistful of humble sand becomes a faceful of dirty fighting.

Damage: 35
Stamina: 7
9

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG130
STA12
Priority

Held AngerLearned at level 9

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

Damage: 130
Stamina: 12
14

Martial Strike

All Melee Temtem are trained to perform this basic but effective attack.

DMG50
STA5
Priority

Martial StrikeLearned at level 14

All Melee Temtem are trained to perform this basic but effective attack.

Damage: 50
Stamina: 5
18

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG71
STA13
Priority

Fierce ClawLearned at level 18

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

Damage: 71
Stamina: 13
24

Haito Uchi

A slashing open-hand strike in the Cipanki martial tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG85
STA21
Priority

Haito UchiLearned at level 24

A slashing open-hand strike in the Cipanki martial tradition. Inflicts Physical damage and leaves them Asleep the same turn.

Damage: 85
Stamina: 21
32

Inner Spirit

It is said this attack channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG170
STA23
Priority

Inner SpiritLearned at level 32

It is said this attack channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

Damage: 170
Stamina: 23
42

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG130
STA27
Priority

Ninja JutsuLearned at level 42

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

Damage: 130
Stamina: 27

Techniques from Technique Courses

TC002Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

DMG0
STA18
Priority

Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

Damage: 0
Stamina: 18

TC004Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG1
STA0
Priority

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

Damage: 1
Stamina: 0

TC005Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

TC011Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG0
STA16
Priority

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

Damage: 0
Stamina: 16

Techniques acquirable via breeding

Perfect Jab

Strike smarter, not harder. Weak, but decreases the enemy DEF by 1 stage

DMG40
STA15
Priority

Perfect Jab

Strike smarter, not harder. Weak, but decreases the enemy DEF by 1 stage

Damage: 40
Stamina: 15

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands.

DMG150
STA28
Priority

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands.

Damage: 150
Stamina: 28

Neutral type temtem

Melee type temtem

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