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Crystal Bite

What do Crystal Temtem eat? Surely not other Temtem... but they can still take a vicious bite.

DMG130
STA22
Priority

Crystal Bite

What do Crystal Temtem eat? Surely not other Temtem... but they can still take a vicious bite.

Damage: 130
Stamina: 22

Crystal Dust

A miniature version of the star-rain that is said to have spawned the Archipelago.

DMG60
STA11
Priority

Crystal Dust

A miniature version of the star-rain that is said to have spawned the Archipelago.

Damage: 60
Stamina: 11
Used in combination with a Wind ally, gains 20 damage and increases priority.

Crystal Plume Gatling

What's more damaging than a feather gatling? Well, a Crystal shard gatling! Worse than a broken mirror!

DMG130
STA24
Priority

Crystal Plume Gatling

What's more damaging than a feather gatling? Well, a Crystal shard gatling! Worse than a broken mirror!

Damage: 130
Stamina: 24

Crystal Spikes

This nana-Anak analogue tectonic effect causes crystal shards to extrude from the ground and do damage.

DMG120
STA27
Priority

Crystal Spikes

This nana-Anak analogue tectonic effect causes crystal shards to extrude from the ground and do damage.

Damage: 120
Stamina: 27

Crystallize

Inspired by the ruins of the Amethyst Barrens, this crystal crust provides DEF but SPD.

DMG0
STA18
Priority

Crystallize

Inspired by the ruins of the Amethyst Barrens, this crystal crust provides DEF but SPD.

Damage: 0
Stamina: 18

Diamond Fort

Harder than the hardest Crystal Temtem. DEF SPDEF

DMG0
STA26
Priority

Diamond Fort

Harder than the hardest Crystal Temtem. DEF SPDEF

Damage: 0
Stamina: 26

Glass Blade

Like death by a thousand cuts... but this is just one of them.

DMG32
STA5
Priority

Glass Blade

Like death by a thousand cuts... but this is just one of them.

Damage: 32
Stamina: 5

Mirror Shell

Mirror, mirror in my hand, who's the best tamer in the Archipelago? SPDEF

DMG0
STA15
Priority

Mirror Shell

Mirror, mirror in my hand, who's the best tamer in the Archipelago? SPDEF

Damage: 0
Stamina: 15

Sharp Stabs

Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.

DMG76
STA15
Priority

Sharp Stabs

Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.

Damage: 76
Stamina: 15

Dust Vortex

This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.

DMG131
STA24
Priority

Dust Vortex

This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.

Damage: 131
Stamina: 24

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force - slow, but devastating for the whole team.

DMG90
STA28
Priority

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force - slow, but devastating for the whole team.

Damage: 90
Stamina: 28

Mud Shower

Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!

DMG70
STA14
Priority

Mud Shower

Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!

Damage: 70
Stamina: 14

Sand Splatter

A fistful of humble sand becomes a faceful of dirty fighting.

DMG35
STA7
Priority

Sand Splatter

A fistful of humble sand becomes a faceful of dirty fighting.

Damage: 35
Stamina: 7

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.

DMG130
STA29
Priority

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.

Damage: 130
Stamina: 29
Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

DMG0
STA18
Priority

Stone Wall

The best way to stonewall a Temtem, bestowing DEF, SPDEF

Damage: 0
Stamina: 18

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise, dealing decreasing damage.

DMG48
STA15
Priority

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise, dealing decreasing damage.

Damage: 48
Stamina: 15

DC Beam

Lightning, an elemental force - not extremely powerful, but always reliable.

DMG35
STA5
Priority

DC Beam

Lightning, an elemental force - not extremely powerful, but always reliable.

Damage: 35
Stamina: 5

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages the whole team.

DMG76
STA26
Priority

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages the whole team.

Damage: 76
Stamina: 26

Sparks

Nothing perks you up like a spark-up! SPATK

DMG0
STA5
Priority

Sparks

Nothing perks you up like a spark-up! SPATK

Damage: 0
Stamina: 5

Tesla Prison

An electromagnetic trap that does light damage and slows down the target. SPD

DMG50
STA12
Priority

Tesla Prison

An electromagnetic trap that does light damage and slows down the target. SPD

Damage: 50
Stamina: 12

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

DMG0
STA21
Priority

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

Damage: 0
Stamina: 21

Embers

Shower your opponent in burning embers. Fire technique that Burns for 1 turn.

DMG63
STA13
Priority

Embers

Shower your opponent in burning embers. Fire technique that Burns for 1 turn.

Damage: 63
Stamina: 13

Extinction

Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield.

DMG0
STA32
Priority

Extinction

Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield.

Damage: 0
Stamina: 32

Fire Flame

Blazing like the depths of Anak, this flame geyser scorches your enemies.

DMG45
STA7
Priority

Fire Flame

Blazing like the depths of Anak, this flame geyser scorches your enemies.

Damage: 45
Stamina: 7

Fire Tornado

Unleash a mighty Fire storm against your opponents. Try to wear nothing flammable...

DMG145
STA22
Priority

Fire Tornado

Unleash a mighty Fire storm against your opponents. Try to wear nothing flammable...

Damage: 145
Stamina: 22

Heat Up

Hey, I'm still warming up! Fire technique that increases ATK

DMG0
STA23
Priority

Heat Up

Hey, I'm still warming up! Fire technique that increases ATK

Damage: 0
Stamina: 23

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that inflicts Burn for 3 turns.

DMG70
STA37
Priority

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that inflicts Burn for 3 turns.

Damage: 70
Stamina: 37

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.

DMG75
STA25
Priority

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.

Damage: 75
Stamina: 25
It's raining fire! Inflicts Burn on the whole team.

Warm Cuddle

Some Temtem are so warm and cuddly that they can weaponise that love into a Fire technique.

DMG53
STA12
Priority

Warm Cuddle

Some Temtem are so warm and cuddly that they can weaponise that love into a Fire technique.

Damage: 53
Stamina: 12

Block

Thou shall not pass! A Melee technique that confers DEF.

DMG0
STA15
Priority

Block

Thou shall not pass! A Melee technique that confers DEF.

Damage: 0
Stamina: 15

Footwork

Advanced balance training developed by Tucmani rockhoppers - it confers SPD.

DMG0
STA15
Priority

Footwork

Advanced balance training developed by Tucmani rockhoppers - it confers SPD.

Damage: 0
Stamina: 15

Haito Uchi

A slashing open-hand strike in the Cipanki martial tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG85
STA21
Priority

Haito Uchi

A slashing open-hand strike in the Cipanki martial tradition. Inflicts Physical damage and leaves them Asleep the same turn.

Damage: 85
Stamina: 21

Head Charge

There are many clever uses for a large skull. This is not one of them - but it's effective.

DMG80
STA10
Priority

Head Charge

There are many clever uses for a large skull. This is not one of them - but it's effective.

Damage: 80
Stamina: 10

Inner Spirit

It is said this attack channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG170
STA23
Priority

Inner Spirit

It is said this attack channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

Damage: 170
Stamina: 23

Madness Buff

There is an edge to this madness - those willing to take 25% Damage will get SPDEF and SPATK.

DMG0
STA15
Priority

Madness Buff

There is an edge to this madness - those willing to take 25% Damage will get SPDEF and SPATK.

Damage: 0
Stamina: 15

Martial Strike

All Melee Temtem are trained to perform this basic but effective attack.

DMG50
STA5
Priority

Martial Strike

All Melee Temtem are trained to perform this basic but effective attack.

Damage: 50
Stamina: 5

Nicho Sai

This basic strike for sai delivers a powerful Melee attack.

DMG135
STA26
Priority

Nicho Sai

This basic strike for sai delivers a powerful Melee attack.

Damage: 135
Stamina: 26

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands.

DMG150
STA28
Priority

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands.

Damage: 150
Stamina: 28

Perfect Jab

Strike smarter, not harder. Weak, but decreases the enemy DEF by 1 stage

DMG40
STA15
Priority

Perfect Jab

Strike smarter, not harder. Weak, but decreases the enemy DEF by 1 stage

Damage: 40
Stamina: 15

Rage

The red mist makes a Temtem brutal (ATK) but also careless (DEF).

DMG0
STA10
Priority

Rage

The red mist makes a Temtem brutal (ATK) but also careless (DEF).

Damage: 0
Stamina: 10

Show Off

A good Melee fighter is a good showman. Show off and increase ATK

DMG0
STA7
Priority

Show Off

A good Melee fighter is a good showman. Show off and increase ATK

Damage: 0
Stamina: 7
Used in combination with a Melee ally, instead increase ATK

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

DMG80
STA12
Priority

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

Damage: 80
Stamina: 12

Bamboozle

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

DMG0
STA16
Priority

Bamboozle

Give'em the old razzle dazzle! (Target avoids the next Technique or attacked directed at it).

Damage: 0
Stamina: 16

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

DMG100
STA23
Priority

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

Damage: 100
Stamina: 23

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

DMG45
STA11
Priority

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

Damage: 45
Stamina: 11
Used in combination with a Nature ally, Energy Manipulation does 15 additional damage and Exhausts for 2 turns.

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

DMG0
STA12
Priority

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

Damage: 0
Stamina: 12

Intimidation

That don't mess with me look makes the Temtem untargetable for the next turn

DMG0
STA12
Priority

Intimidation

That don't mess with me look makes the Temtem untargetable for the next turn

Damage: 0
Stamina: 12

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

DMG0
STA27
Priority

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

Damage: 0
Stamina: 27

Narcoleptic Hit

A potent attack that Exhausts the attacker's psyche, making it Asleep for 2 turns.

DMG140
STA15
Priority

Narcoleptic Hit

A potent attack that Exhausts the attacker's psyche, making it Asleep for 2 turns.

Damage: 140
Stamina: 15

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG100
STA15
Priority

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

Damage: 100
Stamina: 15

Psy Wave

Mens sana in corpore sano... but the other way around.

DMG61
STA7
Priority

Psy Wave

Mens sana in corpore sano... but the other way around.

Damage: 61
Stamina: 7

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

DMG1
STA19
Priority

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

Damage: 1
Stamina: 19
Used in combination with a Mental ally, Psychic Collaborator is brutally effective. The mind is full of paradoxes...

Psychosis

Apply a 4 Turn Doom Counter on the Target.

DMG0
STA0
Priority

Psychosis

Apply a 4 Turn Doom Counter on the Target.

Damage: 0
Stamina: 0

Stare

This Temtem's intimidating stare makes rivals feel more vulnerable. DEF

DMG0
STA4
Priority

Stare

This Temtem's intimidating stare makes rivals feel more vulnerable. DEF

Damage: 0
Stamina: 4

Telekinetic Shrapnel

Reportedly feels like combing your brain with concertina wire.

DMG80
STA8
Priority

Telekinetic Shrapnel

Reportedly feels like combing your brain with concertina wire.

Damage: 80
Stamina: 8

Allergic Spread

A burst of allergen spores that inflicts damage to the whole enemy team.

DMG58
STA18
Priority

Allergic Spread

A burst of allergen spores that inflicts damage to the whole enemy team.

Damage: 58
Stamina: 18

Bark Shield

The Omninesian Temtem use pieces of Banyan bark as shields, increasing team DEF

DMG0
STA30
Priority

Bark Shield

The Omninesian Temtem use pieces of Banyan bark as shields, increasing team DEF

Damage: 0
Stamina: 30

Frond Whip

Feel the true force of Nature, unleashed as a savage lash of the whip!

DMG146
STA28
Priority

Frond Whip

Feel the true force of Nature, unleashed as a savage lash of the whip!

Damage: 146
Stamina: 28

Gaia

Invoke the ancient spirit of the Omninesian Jungle to recover 100% STA.

DMG0
STA15
Priority

Gaia

Invoke the ancient spirit of the Omninesian Jungle to recover 100% STA.

Damage: 0
Stamina: 15

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 7 turns.

DMG0
STA12
Priority

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 7 turns.

Damage: 0
Stamina: 12

Photosynthesis

Nature Temtem are unique in their use of Pan-sunlight to nourish themselves (Recover 50% STA).

DMG0
STA7
Priority

Photosynthesis

Nature Temtem are unique in their use of Pan-sunlight to nourish themselves (Recover 50% STA).

Damage: 0
Stamina: 7

Revitalize

Antiseptic and a couple of plasters. Target recovers 25% HP.

DMG0
STA15
Priority

Revitalize

Antiseptic and a couple of plasters. Target recovers 25% HP.

Damage: 0
Stamina: 15
Antibiotics and a proper bandage. Target recovers 25% HP and the caster recovers 10%.

Roots

Legends tell of the Omninesian tamers who would root rivals in place. SPD

DMG0
STA5
Priority

Roots

Legends tell of the Omninesian tamers who would root rivals in place. SPD

Damage: 0
Stamina: 5

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

DMG50
STA7
Priority

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

Damage: 50
Stamina: 7

Spores

One of the most basic Nature attacks, based on allergenic spores.

DMG37
STA6
Priority

Spores

One of the most basic Nature attacks, based on allergenic spores.

Damage: 37
Stamina: 6

Water Cutting Lily

As pretty (but much deadlier) than Denizan Water lillies.

DMG120
STA31
Priority

Water Cutting Lily

As pretty (but much deadlier) than Denizan Water lillies.

Damage: 120
Stamina: 31
Used in combination with a Water Ally, inflicts additional Damage.

Awful Song

This horrible Tucmani drinking song does considerable damage (especially to the eardrums!).

DMG96
STA20
Priority

Awful Song

This horrible Tucmani drinking song does considerable damage (especially to the eardrums!).

Damage: 96
Stamina: 20
Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG0
STA16
Priority

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

Damage: 0
Stamina: 16

Chains Hit

A Neutral technique that whips the target with heavy chains.

DMG110
STA16
Priority

Chains Hit

A Neutral technique that whips the target with heavy chains.

Damage: 110
Stamina: 16

Cheer Up

Lifts the spirits of the target and reduces its Hold by 1.

DMG0
STA7
Priority

Cheer Up

Lifts the spirits of the target and reduces its Hold by 1.

Damage: 0
Stamina: 7

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

DMG85
STA14
Priority

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

Damage: 85
Stamina: 14

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG0
STA7
Priority

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

Damage: 0
Stamina: 7

Cooperation

Team equality! This equalises all team member's STA with the team average.

DMG0
STA1
Priority

Cooperation

Team equality! This equalises all team member's STA with the team average.

Damage: 0
Stamina: 1

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

DMG80
STA22
Priority

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

Damage: 80
Stamina: 22

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG120
STA20
Priority

Drill Impact

Nothing does armor piercing damage like a drill to the head.

Damage: 120
Stamina: 20

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG71
STA13
Priority

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

Damage: 71
Stamina: 13

Finbeat

Also known as siren slap. Hurts your pride more than anything else.

DMG32
STA4
Priority

Finbeat

Also known as siren slap. Hurts your pride more than anything else.

Damage: 32
Stamina: 4

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

DMG150
STA29
Priority

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

Damage: 150
Stamina: 29

Head Ram

Use your head, non-metaphorically.

DMG100
STA17
Priority

Head Ram

Use your head, non-metaphorically.

Damage: 100
Stamina: 17

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG58
STA11
Priority

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

Damage: 58
Stamina: 11

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG130
STA12
Priority

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

Damage: 130
Stamina: 12

Humiliating Slap

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

DMG90
STA20
Priority

Humiliating Slap

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

Damage: 90
Stamina: 20

Jaw Strike

Temtem with powerful jaws always know how to use them...

DMG60
STA9
Priority

Jaw Strike

Temtem with powerful jaws always know how to use them...

Damage: 60
Stamina: 9

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG32
STA8
Priority

Kick

Primal and instinctive, sometimes a good kick is all you need.

Damage: 32
Stamina: 8

King's Roar

When the king roars, the rest run away. Decreases SPD and ATK of the other team.

DMG0
STA24
Priority

King's Roar

When the king roars, the rest run away. Decreases SPD and ATK of the other team.

Damage: 0
Stamina: 24

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG150
STA33
Priority

Major Slash

This blow targets the enemy's weak spot for massive damage.

Damage: 150
Stamina: 33

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG110
STA26
Priority

Multiple Pecks

A rapid-fire flurry of furious beaks.

Damage: 110
Stamina: 26

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gently.

DMG37
STA7
Priority

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gently.

Damage: 37
Stamina: 7

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG130
STA27
Priority

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

Damage: 130
Stamina: 27

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.

DMG30
STA3
Priority

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.

Damage: 30
Stamina: 3
+ 21 damage.

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG24
STA5
Priority

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

Damage: 24
Stamina: 5

Rampage

Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.

DMG65
STA26
Priority

Rampage

Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.

Damage: 65
Stamina: 26
Used in combination with a Melee ally, inflicts additional damage.

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG0
STA12
Priority

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

Damage: 0
Stamina: 12

Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

DMG50
STA22
Priority

Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

Damage: 50
Stamina: 22

Roar

A mighty roar at a crucial moment, to intimidate rivals. ATK

DMG0
STA10
Priority

Roar

A mighty roar at a crucial moment, to intimidate rivals. ATK

Damage: 0
Stamina: 10

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF.

DMG0
STA0
Priority

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF.

Damage: 0
Stamina: 0

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG20
STA4
Priority

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

Damage: 20
Stamina: 4

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG42
STA12
Priority

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

Damage: 42
Stamina: 12

Shy Shield

Some Temtem are naturally introverted and keep to themselves. DEF

DMG0
STA4
Priority

Shy Shield

Some Temtem are naturally introverted and keep to themselves. DEF

Damage: 0
Stamina: 4

Slime

Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD-.

DMG0
STA12
Priority

Slime

Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD-.

Damage: 0
Stamina: 12

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target lose their next turn.

DMG25
STA11
Priority

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target lose their next turn.

Damage: 25
Stamina: 11

Tail Strike

Sweep the board at one fell swoop.

DMG50
STA5
Priority

Tail Strike

Sweep the board at one fell swoop.

Damage: 50
Stamina: 5

Tenderness

Really? Are you going to attack something *this* cute? ATK

DMG0
STA3
Priority

Tenderness

Really? Are you going to attack something *this* cute? ATK

Damage: 0
Stamina: 3

Tentacle Whip

Tentacles. Why did it have to be tentacles?

DMG60
STA15
Priority

Tentacle Whip

Tentacles. Why did it have to be tentacles?

Damage: 60
Stamina: 15

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG1
STA0
Priority

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

Damage: 1
Stamina: 0

Antitoxins

Advanced antitoxins that cure Poison on the inoculated target.

DMG0
STA26
Priority

Antitoxins

Advanced antitoxins that cure Poison on the inoculated target.

Damage: 0
Stamina: 26

Hallucination

Suggestive and toxic visions that Exhaust the mind and tire the target for 2 turns.

DMG0
STA22
Priority

Hallucination

Suggestive and toxic visions that Exhaust the mind and tire the target for 2 turns.

Damage: 0
Stamina: 22
Used in combination with a Mental ally, the Hallucination does Special damage.

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

Paralysing Poison

This strong venom Traps and Poisons the target for 2 turns.

DMG0
STA20
Priority

Paralysing Poison

This strong venom Traps and Poisons the target for 2 turns.

Damage: 0
Stamina: 20
Used in combination with a Toxic ally, the poisoning lasts for 4 turns.

Pollution

Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns.

DMG0
STA22
Priority

Pollution

Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns.

Damage: 0
Stamina: 22

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG62
STA12
Priority

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

Damage: 62
Stamina: 12

Toxic Ink

The victim will have 2 Poisoned turns to regret getting this tattoo...

DMG80
STA16
Priority

Toxic Ink

The victim will have 2 Poisoned turns to regret getting this tattoo...

Damage: 80
Stamina: 16

Toxic Plume

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.

DMG50
STA24
Priority

Toxic Plume

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.

Damage: 50
Stamina: 24
Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK-.

Toxic Slime

This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem.

DMG50
STA12
Priority

Toxic Slime

This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem.

Damage: 50
Stamina: 12

Toxic Spores

Toxic-carrying spores that inoculate with Poison for 3 turns.

DMG0
STA9
Priority

Toxic Spores

Toxic-carrying spores that inoculate with Poison for 3 turns.

Damage: 0
Stamina: 9

Urushiol

The substance known as Urushiol is a virulent toxic agent.

DMG41
STA8
Priority

Urushiol

The substance known as Urushiol is a virulent toxic agent.

Damage: 41
Stamina: 8
Used in combination with a Toxic ally, inflicts Poison for 4 turns.

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG40
STA9
Priority

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

Damage: 40
Stamina: 9

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG67
STA17
Priority

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

Damage: 67
Stamina: 17

Aqua Stone

An ingenious application of hydraulic pressure for ballistic purposes.

DMG80
STA21
Priority

Aqua Stone

An ingenious application of hydraulic pressure for ballistic purposes.

Damage: 80
Stamina: 21
Used in combination with an Earth ally, gains 24 damage.

Aquatic Whirlwind

This water technique is faster than an angry Kalabyss.

DMG130
STA29
Priority

Aquatic Whirlwind

This water technique is faster than an angry Kalabyss.

Damage: 130
Stamina: 29

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG27
STA5
Priority

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

Damage: 27
Stamina: 5

Flood

Watch the opponent get all bogged down. SPD for whole enemy team.

DMG0
STA22
Priority

Flood

Watch the opponent get all bogged down. SPD for whole enemy team.

Damage: 0
Stamina: 22
A mess of mudshire proportions. Used in combination with an Earth ally, decreases enemy team SPD by 2 stages.

High-pressure Water

An industrial-grade water jet that packs real punch.

DMG50
STA15
Priority

High-pressure Water

An industrial-grade water jet that packs real punch.

Damage: 50
Stamina: 15
Used in combination with a Fire ally, it produces boiling water that inflicts Burn for 3 turns.

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

DMG54
STA13
Priority

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

Damage: 54
Stamina: 13
Used in combination with a Water ally, stamina cost is reduced from 13 to 9.

Ice Shuriken

An obsure technique created by the secrective Iwaba clan, deep in the Cipanki hills. Inflicts Cold for 2 turns.

DMG60
STA14
Priority

Ice Shuriken

An obsure technique created by the secrective Iwaba clan, deep in the Cipanki hills. Inflicts Cold for 2 turns.

Damage: 60
Stamina: 14

Iced Stalactite

Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.

DMG82
STA22
Priority

Iced Stalactite

Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.

Damage: 82
Stamina: 22

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

DMG0
STA22
Priority

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the temtem.

Damage: 0
Stamina: 22
Using this waterfall meditation with a Water ally, you become Immune for 3 turns.

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG130
STA20
Priority

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

Damage: 130
Stamina: 20

Tsunami

Summon a rarely seen tidal wave that damages a whole team.

DMG70
STA25
Priority

Tsunami

Summon a rarely seen tidal wave that damages a whole team.

Damage: 70
Stamina: 25
Used in combination with a Wind ally, boost damage and inflicts Cold for 3 Turns.

Water Blade

Whipping seawater, like the stormy Sillaro lashing at the cliffs.

DMG52
STA10
Priority

Water Blade

Whipping seawater, like the stormy Sillaro lashing at the cliffs.

Damage: 52
Stamina: 10

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.

DMG100
STA21
Priority

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.

Damage: 100
Stamina: 21
Used in combination with a Toxic ally, it produces a stream of poison for 2 turns

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG120
STA15
Priority

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

Damage: 120
Stamina: 15

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG85
STA14
Priority

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

Damage: 85
Stamina: 14

Cold Breeze

A shivery draft that deals light damage and inflicts Cold for 2 turns.

DMG10
STA9
Priority

Cold Breeze

A shivery draft that deals light damage and inflicts Cold for 2 turns.

Damage: 10
Stamina: 9

Feather Gatling

Even the softest feather becomes potent when used wisely. - Miyako proverb.

DMG100
STA17
Priority

Feather Gatling

Even the softest feather becomes potent when used wisely. - Miyako proverb.

Damage: 100
Stamina: 17

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG59
STA28
Priority

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

Damage: 59
Stamina: 28

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

DMG120
STA30
Priority

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

Damage: 120
Stamina: 30

Nimble

Through rigorous training, Temtem can become extra fast. SPD

DMG0
STA4
Priority

Nimble

Through rigorous training, Temtem can become extra fast. SPD

Damage: 0
Stamina: 4

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG145
STA31
Priority

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

Damage: 145
Stamina: 31

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

DMG0
STA27
Priority

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.

Damage: 0
Stamina: 27
Wind allies boost the effect of Turbo Choreography to the whole team. SPD

Wind Blade

Lashing gales, like the frozen tramontane howling over Loch.

DMG40
STA9
Priority

Wind Blade

Lashing gales, like the frozen tramontane howling over Loch.

Damage: 40
Stamina: 9

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off-course.

DMG90
STA12
Priority

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off-course.

Damage: 90
Stamina: 12
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