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Tental

33 Mental
HouchicTental
Level up Houchic 29 times to evolve
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants SPATK +2 when defeated
HP41
ATK42
DEF50
SPATK81
SPDEF62
SPD76
STA51
TOTAL:403

Potential traits:

Water Affinity

Water techniques get a boost of the same type.
OR

Avenger

When an ally is knocked-out, increases SPATK and SPD by 1 stage.

Variations

Regular
Luma

Techniques learnt while levelling

1

Hypnosis

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

DMG0
STA12
Priority

HypnosisLearned at level 1

A brain hack developed by Arburian Mind specialists, makes the target Asleep for 2 turns.

Damage: 0
Stamina: 12
1

Psy Wave

Mens sana in corpore sano... but the other way around.

DMG61
STA7
Priority

Psy WaveLearned at level 1

Mens sana in corpore sano... but the other way around.

Damage: 61
Stamina: 7
4

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG32
STA8
Priority

KickLearned at level 4

Primal and instinctive, sometimes a good kick is all you need.

Damage: 32
Stamina: 8
8

Tenderness

Really? Are you going to attack something *this* cute? ATK

DMG0
STA3
Priority

TendernessLearned at level 8

Really? Are you going to attack something *this* cute? ATK

Damage: 0
Stamina: 3
11

Energy Manipulation

A simple yet quick mental attack that Exhausts the target for 1 turn.

DMG45
STA11
Priority

Energy ManipulationLearned at level 11

A simple yet quick mental attack that Exhausts the target for 1 turn.

Damage: 45
Stamina: 11
Used in combination with a Nature ally, Energy Manipulation does 15 additional damage and Exhausts for 2 turns.
14

Telekinetic Shrapnel

Reportedly feels like combing your brain with concertina wire.

DMG80
STA8
Priority

Telekinetic ShrapnelLearned at level 14

Reportedly feels like combing your brain with concertina wire.

Damage: 80
Stamina: 8
20

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

DMG100
STA23
Priority

Beta BurstLearned at level 20

A mighty beta-wave surge that bombards the target with a subatomic fusillade.

Damage: 100
Stamina: 23
28

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG100
STA15
Priority

Psy SurgeLearned at level 28

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

Damage: 100
Stamina: 15
34

Humiliating Slap

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

DMG90
STA20
Priority

Humiliating SlapLearned at level 34

A wounded ego hurts more than a hurt body. This is just the thing. Target loses 1 stage of defense.

Damage: 90
Stamina: 20
41

High-Pressure Water

An industrial-grade water jet that packs real punch.

DMG50
STA15
Priority

High-Pressure WaterLearned at level 41

An industrial-grade water jet that packs real punch.

Damage: 50
Stamina: 15
Used in combination with a Fire ally, it produces boiling water that inflicts Burn for 3 turns.
42

Lullaby

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

DMG0
STA27
Priority

LullabyLearned at level 42

Twinkle twinkle little Tem... The whole opponent team falls Asleep for 2 turns.

Damage: 0
Stamina: 27
46

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG130
STA27
Priority

Ninja JutsuLearned at level 46

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

Damage: 130
Stamina: 27

Techniques from Technique Courses

TC008Awful Song

This horrible Tucmani drinking song does considerable damage (especially to the eardrums!).

DMG96
STA20
Priority

Awful Song

This horrible Tucmani drinking song does considerable damage (especially to the eardrums!).

Damage: 96
Stamina: 20
Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

TC010Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG0
STA7
Priority

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

Damage: 0
Stamina: 7

TC013Block

Thou shall not pass! A Melee technique that confers DEF.

DMG0
STA15
Priority

Block

Thou shall not pass! A Melee technique that confers DEF.

Damage: 0
Stamina: 15

TC014Madness Buff

There is an edge to this madness - those willing to take 25% Damage will get SPDEF and SPATK.

DMG0
STA15
Priority

Madness Buff

There is an edge to this madness - those willing to take 25% Damage will get SPDEF and SPATK.

Damage: 0
Stamina: 15

Mental type temtem

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