News Tempedia Gear Items
Heads-up: Mobile/tablet versions of the site aren't fully implemented yet (our priority is gathering game info right now), so some things will look broken or missing; you're better off with a desktop view if possible. Thanks!

Volarend

110 Toxic Wind
ZephyruffVolarend
Level up Zephyruff 22 times to evolve
Strong against(takes 0.5× damage from)
Weak against(takes damage from)
Grants +3 SPDEF when defeated
HP69
ATK51
DEF61
SPATK68
SPDEF96
SPD74
STA38
TOTAL:457

Potential traits:

Aerobic

When attacking with Wind techniques, gets SPDEF- and SPD+.
OR

Anaerobic

When attacking with Toxic techniques, gets SPDEF+ and SPATK-.

Variations

Regular
Luma

Techniques learnt while levelling

1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG20
STA4
Priority

ScratchLearned at level 1

Almost any claw or nail can scratch the surface. Sometimes that's enough.

Damage: 20
Stamina: 4
6

Wind Blade

Lashing gales, like the frozen tramontane howling over Loch.

DMG40
STA9
Priority

Wind BladeLearned at level 6

Lashing gales, like the frozen tramontane howling over Loch.

Damage: 40
Stamina: 9
10

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG40
STA9
Priority

Venomous ClawsLearned at level 10

When the look of your claws doesn't prevent the fight, the poison finishes it.

Damage: 40
Stamina: 9
16

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG110
STA26
Priority

Multiple PecksLearned at level 16

A rapid-fire flurry of furious beaks.

Damage: 110
Stamina: 26
24

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG120
STA15
Priority

BlizzardLearned at level 24

Cold and furious like the mistral winds in the Thalassian Cliffs.

Damage: 120
Stamina: 15
31

Toxic Plume

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.

DMG50
STA24
Priority

Toxic PlumeLearned at level 31

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.

Damage: 50
Stamina: 24
Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK-.
39

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG145
STA31
Priority

TornadoLearned at level 39

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

Damage: 145
Stamina: 31
46

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG59
STA28
Priority

Hyperkinetic StrikeLearned at level 46

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

Damage: 59
Stamina: 28

Techniques from Technique Courses

TC007Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG100
STA20
Priority

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

Damage: 100
Stamina: 20

TC012Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

DMG50
STA22
Priority

Rend

While this technique does only moderate damage, it Neutralizes the target for 4 turns, buying you some precious time...

Damage: 50
Stamina: 22

Techniques acquirable via breeding

Feather Gatling

Even the softest feather becomes potent when used wisely. - Miyako proverb.

DMG100
STA17
Priority

Feather Gatling

Even the softest feather becomes potent when used wisely. - Miyako proverb.

Damage: 100
Stamina: 17

Toxic type temtem

Wind type temtem

Proud to be part of the Sacrilege Entertainment Network